The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis (book))
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(as of Apr 24, 2025 12:47:42 UTC – Details)
Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve ‘incrementally’, new generations of consoles introduce completely new ways of working. The writings you see here are part of a series that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can’t be summarised by its ‘bits’, megahertz, amount of RAM and whatnot.
This volume includes the hardware and software analysis of the Xbox 360 (2005) and PlayStation 3 (2006), a special group I have titled ‘The supercomputers’.
About this edition
This edition originates from the articles initially published on my personal website, it’s been re-styled to take advantage of the capabilities of the book format.
While identical content-wise, interactive widgets have been simplified to work with a static environment – in other words, anything that physical pages allow us, though these will offer a link to the original article in case the reader wants to try the ‘interactive version’. Please keep this in mind when you see references to interactivity throughout the writings.
ASIN : B0F4P5V47K
Publisher : Independently published (April 12, 2025)
Language : English
Paperback : 239 pages
ISBN-13 : 979-8312871494
Item Weight : 1.17 pounds
Dimensions : 7.5 x 0.54 x 9.25 inches
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